![]() In fact, you don’t even need to inherit from anything, which means your existing editors will continue to work even with Odin. Odin is extremely easy to use and won’t break your existing workflow. With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 100+ new inspector attributes, no boilerplate code and so much more! Odin Inspector is governed by the license agreement at /terms, not the standard Unity Asset Store EULA. ☄️ : Learn what Odin Inspector is all about. The Asset Store version is for entities or companies with revenue or funding less than $200k in the last 12 months. Odin puts your Unity workflow on steroids, making it easy to build powerful and advanced user-friendly editors for you and your entire team. Note: If you are having problems in 2017.*, please make sure you are logged into the asset store account you bought it with so you can update to the newest version! – Export the entire console output to a txt file, including stack traces. – Copy full logs and stack traces to the clipboard with one click. – Colorize the entire log line so you can quickly see different log types. – Parse Editor.log or other log files as if they were the current logs – Use remote logging to get logs and stacktraces off of a standalone build or a phone/tablet build. – Watch variables without spam using special logs that collapse even though they have different content. – Ignore custom Debug.Log classes in the stack, so double clicking never takes you to the wrong code. – Ignore logs you never want to see again. – Easily see a log entry’s file name, namespace, GameObject name, and class in columns. – Open your code editor to any method or line in a log’s stack by clicking on it, rather than just to the Debug.Log call. – See the source code surrounding each method call in the stack, allowing you to see and jump to the code around the log. – Create custom filter groups with their own colors, icons, and toggle buttons, instead of just the default Logs, Warnings, and Errors. ![]() – Search and filter using Regular Expressions. – Use a search field to filter all entries by text, file name, class, GameObject name on the fly. Unity Plugins Used While Developing Punch Club Part of the 2017 Unity Mobile Essentials Pack! Useful for Continuous Integration systems when reviewing settings on automated builds.ĭLL List: See exactly what Mono DLLs are getting included in your build and how much space they take.Īlso works on Personal Edition and mobile.įor support or inquiries, send a tweet to send me a private message on the Unity forums, or join the discussion in our Unity forum threadĮditor Console Pro is a powerful replacement for Unity’s editor console. Project Settings: See what build settings were used on the project upon time of building. ![]() Save to XML: Save your build reports to XML files! Store multiple build reports for reference, or perhaps send them to your teammates. Unused Assets List: Maybe you have files you don’t use anymore? See what assets are not included in your build with the Unused Assets List! That includes usage of plugins like VRWorld Toolkit.Īsset Usage/Dependencies: See which asset is using which, to let you understand why an asset is being included in the build. WARNING: This plugin does not detect the building of Asset Bundles or Addressables. It shows the assets included when you build and how much storage space each of them take. This tool provides a nice front-end for Unity’s build info. Trying to reduce your game build to less than 50 MB? Need to see which of your assets are eating up disk space?
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